Prisoner

A unique "Around the Clock" variation where you can lose—and capture—darts.
  • Objective: Hit every number from 1 to 20 clockwise in order.
  • Target Area: Only the Double and Triple rings (including the segments between them) are valid.
  • The "Prisoner" Rule: * If your dart lands in the large area between the Bullseye and the Triple ring, it becomes a Prisoner and is left in the board.
    • Any player can "rescue" a prisoner by hitting the valid target area of that same number.
    • Once rescued, you keep that dart and can throw it as an extra dart for the rest of the game.
  • Winning: The first player to complete the circle wins. You might end the game throwing 7 darts while your opponent only has 2!

Noughts and Crosses (OXO)

A classic strategy game adapted for the dartboard.
  • Setup: Draw a 3x3 grid. The center square is the Bullseye. In the other eight squares, write specific targets (e.g., Treble 9, Double 2, Small 14, etc.).
  • Gameplay: Two players (or teams) compete to get three in a row (horizontal, vertical, or diagonal). To claim a square, you must hit the target once.
  • Winning: Once a target is hit, mark the square with X or O. Like the paper version, players can strategically "block" their opponent by hitting a target they need.

Nine Lives

A classic elimination version of "Around the Clock."
  • Objective: Be the first to hit every number from 1 to 20 in numerical order.
  • The "Lives": Despite the name, players usually start with 3 lives.
  • Rules: * You throw three darts at your current target number.
    • If you miss the target with all three darts in a single turn, you lose one life.
    • If you lose all 3 lives, you are eliminated. The first to reach 20 (or the last survivor) wins.

Mickey Mouse

A streamlined version of American Cricket, perfect for teams or pairs.
  • Objective: "Close" all your targets before your opponent.
  • The Grid: You must hit each of the following three times: Numbers 20 through 12, any 3 Doubles, any 3 Trebles, and the Bullseye.
  • Scoring: * A single hit = 1 mark. A double = 2 marks. A treble = 3 marks.
    • Once you have 3 marks on a target, it is "closed."
  • Pro Version: You can play with "points." If you close a number first, you can score points on it until your opponent also closes it. The highest score wins.

Loop (or Loopy!)

An creative "Follow the Leader" variation that uses the entire physical board—including the wire numbers!
  • Rules: * Players start with 3–5 lives. The first player sets a target anywhere on the board.
    • The Targets: You can aim for traditional segments or the wire loops of the numbers (like the circles in 4, 6, 8, 10, 14, 16, 18, 20) or even the space between the digits of numbers like 11.
    • Gameplay: You must hit the target set by the previous player with your first dart(s). If you hit it, you use your remaining darts to set a new, difficult target.
    • Losing Lives: If you miss the target with all three darts, or if you fail to set a valid new target with your remaining darts, you lose a life.

Partner

  • Darts Piac
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