A unique "Around the Clock" variation where you can lose—and capture—darts.
- Objective: Hit every number from 1 to 20 clockwise in order.
- Target Area: Only the Double and Triple rings (including the segments between them) are valid.
- The "Prisoner" Rule: * If your dart lands in the large area between the Bullseye and the Triple ring, it becomes a Prisoner and is left in the board.
- Any player can "rescue" a prisoner by hitting the valid target area of that same number.
- Once rescued, you keep that dart and can throw it as an extra dart for the rest of the game.
- Winning: The first player to complete the circle wins. You might end the game throwing 7 darts while your opponent only has 2!



