A detailed simulation of a tennis match.
- Service: The "server" must hit a target number in the active "play area" (left side of the board, then right side).
- The Rally: Once a target is set, the "receiver" must try to outscore the server on that specific number (Trebles = 3, Doubles = 2, Singles = 1).
- Scoring: Points are tracked as 15, 30, 40, and Game.
- Tiebreaks: Played on the Bullseye and 25-ring to decide the winner of a set.



