Fives

A mathematical game that rewards scores divisible by five.
  • Objective: Be the first to reach a target score (usually 50 or 100 points).
  • Rules: Players throw three darts and sum the total. The total must be divisible by five.
  • Scoring: For every 5 points scored, you earn 1 game point (e.g., a total of 20 equals 4 game points). If the total is not divisible by 5, you score zero for that turn.
  • Variation: To increase difficulty, you can agree that doubles and trebles only count as single values.

Halve-it

A high-stakes game where one bad round can wipe out half your points.
  • Setup: Select six target segments (e.g., 20, 15, Double 17, Treble 7, etc.) and write them in a column.
  • Gameplay: Players take turns throwing three darts at the first target. Every hit adds to their score.
  • The "Halve-it" Rule: If a player fails to hit the target at least once with their three darts, their total accumulated score is cut in half.
  • Winning: After all six rounds, the player with the highest remaining score wins.

Hare and Hounds

A classic pursuit game that tests consistency around the board.
  • The Setup: One player is the Hare (starts at 20), and the other is the Hound (starts at 12 or 5).
  • The Race: Both players move clockwise around the board hitting each number in sequence (20, 1, 18, 4...).
  • Winning: * The Hare wins by completing the full circle and returning to 20 before being caught.
    • The Hound wins by "catching" the Hare (hitting the same number the Hare is currently on or overtaking them).

English Cricket (Wickets & Runs)

A themed game that mimics traditional cricket with a "Batter" and a "Bowler."
  • The Roles:
    • The Bowler: Aims for the Bullseye to take "wickets." An outer bull is 1 wicket, an inner bull is 2. The goal is to reach 11 wickets to end the opponent's turn.
    • The Batter: Aims to score points (runs). Only scores above 40 in a single turn count (e.g., a total of 45 counts as 5 runs). If the batter hits a bullseye, they accidentally lose a wicket.
  • Format: Usually played over two innings where players swap roles. The highest total score wins.
  • Variations: You can remove the "over 40" rule for beginners or penalize "bounce-outs" by awarding 50 runs to the batter or losing a wicket.

Cricket (Standard / American Version)

The most popular tactical darts game, focusing on control and scoring.
  • Targets: Only numbers 20, 19, 18, 17, 16, 15, and the Bullseye are in play.
  • Closing Numbers: To "close" a number, you must hit it three times (a Treble counts as 3, a Double as 2, and a Single as 1).
  • Scoring: Once you have closed a number, you can score points ("runs") on it every time you hit it, provided your opponent has not closed it yet.
  • Winning: The winner is the first player to close all required numbers and have a total score equal to or higher than their opponent.

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